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UnrealShare.BioDrop

Extends: BioGel
Modifiers:
Source code

BioDrop.


Core.Object
|   
+-- Engine.Actor
    |   
    +-- Engine.Projectile
        |   
        +-- UnrealShare.BioGel
            |   
            +-- UnrealShare.BioDrop

Variables Summary
Inherited Variables from UnrealShare.BioGel
BaseOffset, bCheckedSurface, bOnGround, numBio, SurfaceNormal, wallTime
Inherited Variables from Engine.Projectile
Damage, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed

Functions Summary
function BeginState ()
Flying
function CheckSurface ()
OnSurface
function HitWall (vector HitNormal, actor Wall)
Flying
Inherited Functions from UnrealShare.BioGel
AnimEnd, BeginState, CheckSurface, HitWall, PostBeginPlay, ProcessTouch, SetWall, TakeDamage, Timer, ZoneChange
Inherited Functions from Engine.Projectile
EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch

States Summary
Flying Source code
auto state Flying
BeginState, HitWall
OnSurface Source code
state OnSurface
CheckSurface


Functions Detail

BeginState Flying Source code

function BeginState ()

CheckSurface OnSurface Source code

function CheckSurface ()

HitWall Flying Source code

function HitWall (vector HitNormal, actor Wall)


Defaultproperties
defaultproperties
{
     speed=+00000.000000
     MaxSpeed=+00900.000000
     Damage=+00060.000000
     ImpactSound=UnrealShare.GelDrip
     CollisionRadius=+00003.000000
     CollisionHeight=+00003.000000
     bProjTarget=False
     LightRadius=2
     Buoyancy=+00000.000000
     LifeSpan=+00140.000000
     RemoteRole=ROLE_DumbProxy
}

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Creation time: Wed 26/5/2004 10:46:40.406 - Created with UnCodeX