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UnrealShare.Bandages

Extends: Health
Modifiers:
Source code

Bandages.


Core.Object
|   
+-- Engine.Actor
    |   
    +-- Engine.Inventory
        |   
        +-- Engine.Pickup
            |   
            +-- UnrealShare.Health
                |   
                +-- UnrealShare.Bandages

Variables Summary
Inherited Variables from UnrealShare.Health
bSuperHeal, HealingAmount
Inherited Variables from Engine.Pickup
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies

Functions Summary
Inherited Functions from UnrealShare.Health
BotDesireability, PlayPickupMessage, Touch
Inherited Functions from Engine.Pickup
Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp


Defaultproperties
defaultproperties
{
     HealingAmount=5
     PickupMessage="You got some bandages +"
     PickupViewMesh=UnrealShare.Bandage
     Mesh=UnrealShare.Bandage
     CollisionRadius=+00014.000000
     CollisionHeight=+00004.000000
     Class=UnrealShare.Bandages
}

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Creation time: Wed 26/5/2004 10:46:39.875 - Created with UnCodeX