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UnrealShare.BabyCow

Extends: Cow
Modifiers:
Source code

BabyCow.
Don't add to world directly. Rather, set bHasBaby of an adult cow.


Core.Object
|   
+-- Engine.Actor
    |   
    +-- Engine.Pawn
        |   
        +-- UnrealShare.ScriptedPawn
            |   
            +-- UnrealShare.Cow
                |   
                +-- UnrealShare.BabyCow

Variables Summary
Cowmom
Inherited Variables from UnrealShare.Cow
baby, bForage, bHasBaby, bStayClose, footstep, ScaryGuy, shake, StartLocation, swish, VoicePitch, WanderRadius
Inherited Variables from UnrealShare.ScriptedPawn
Acquire, Aggressiveness, bCanBePissed, bCanDuck, bCanFire, bCanSpeak, bChangeDir, bClearShot, bCrouching, bDelayedPatrol, bFiringPaused, bFirstHatePlayer, bFirstShot, bFrustrated, bGreenBlood, bHasRangedAttack, bHateWhenTriggered, bIgnoreFriends, bInitialFear, bIsBoss, bIsSpeaking, bIsWuss, bLeadTarget, bMoraleBoosted, bMovingRangedAttack, bNoWait, bQuiet, bReadyToAttack, bSpecialGoal, bSpecialPausing, bStrafeDir, bTeamLeader, bTeamSpeaking, bWarnTarget, CarcassType, Fear, FirstHatePlayerEvent, Hated, HidingSpot, HuntStartTime, LastPainAnim, LastPainTime, NextAnim, numHuntPaths, OldEnemy, OrderObject, Orders, OrderTag, ProjectileSpeed, RangedProjectile, ReFireRate, Roam, RoamStartTime, Team, TeamID, TeamLeader, TeamTag, Threaten, TimeBetweenAttacks, WalkingSpeed

Functions Summary
function Bump (actor Other)
Grazing
function FollowMom ()
function PickDestination ()
Grazing
function PlayRunning ()
function PlayWalking ()
function TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType)
Grazing
Inherited Functions from UnrealShare.Cow
AnimEnd, AttitudeToCreature, AttitudeWithFear, BeginState, Bump, EndState, EnemyAcquired, Help, PickDestination, PlayChallenge, PlayDying, PlayInAir, PlayLanded, PlayPatrolStop, PlayRangedAttack, PlayRunning, PlayTakeHit, PlayThreatening, PlayTurning, PlayVictoryDance, PlayWaiting, PlayWaitingAmbush, PlayWalking, PostBeginPlay, SeePlayer, SetFall, SetTurn, Step, TakeDamage, TestDirection, timer, TweenToFalling, TweenToFighter, TweenToPatrolStop, TweenToRunning, TweenToWaiting, TweenToWalking
Inherited Functions from UnrealShare.ScriptedPawn
AdjustAim, adjustJump, AdjustToss, AlarmDone, AnimEnd, AnnoyedBy, AttitudeTo, AttitudeToCreature, AttitudeWithFear, BeginState, Bump, CanFireAtEnemy, CanStakeOut, ChangeDestination, ChooseAttackMode, ChooseLeaderAttack, ChooseTeamAttackFor, damageAttitudeTo, EndState, EnemyAcquired, EnemyNotVisible, Falling, FearThisSpot, FindAlarm, FindAmbush, FindBestPathToward, FindNextPatrol, FindShootTarget, FindViewSpot, FireProjectile, FireWeapon, Gibbed, GiveUpTactical, HearNoise, HitWall, InitAmbushLoc, InitPatrolLoc, JumpOffPawn, JumpOutOfWater, KeepAttacking, Killed, Landed, LongFall, MayFall, MeleeDamageTarget, NearWall, NeedToTurn, PickDestination, PickGuardDestination, PickNextSpot, PickThreatenDestination, PlayAcquisitionSound, PlayChallenge, PlayCombatMove, PlayDeathHit, PlayFearSound, PlayFiring, PlayGutHit, PlayHeadHit, PlayHit, PlayHitAnim, PlayLeftHit, PlayMeleeAttack, PlayRangedAttack, PlayRightHit, PlayRoamingSound, PlayThreateningSound, PlayWaitAround, PreBeginPlay, ReachedHome, RelativeStrength, SeePlayer, SetAlarm, SetAlertness, SetEnemy, SetFall, SetHome, SetMovementPhysics, SetTeam, SpawnCarcass, SpawnGibbedCarcass, Speak, SpeakOrderTo, SpeakTo, StartRoaming, StopFiring, StopWaiting, StrafeAdjust, StrafeFromDamage, TakeDamage, TestDirection, Timer, Touch, Trigger, TriggerFirstHate, TryToCrouch, TryToDuck, ValidRecovery, WarnTarget, WhatToDoNext, ZoneChange

States Summary
Grazing Source code
state Grazing
Bump, PickDestination, TakeDamage


Variables Detail

mom Source code

var Cow mom;


Functions Detail

Bump Grazing Source code

function Bump (actor Other)

FollowMom Source code

function FollowMom ()

PickDestination Grazing Source code

function PickDestination ()

PlayRunning Source code

function PlayRunning ()

PlayWalking Source code

function PlayWalking ()

TakeDamage Grazing Source code

function TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType)


Defaultproperties
defaultproperties
{
     Health=40
     DrawScale=+00000.500000
     CollisionRadius=+00024.000000
     CollisionHeight=+00016.000000
     Mass=+00070.000000
}

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Creation time: Wed 26/5/2004 10:46:39.765 - Created with UnCodeX