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UnrealShare.ASMDAmmo

Extends: Ammo
Modifiers:
Source code

ASMDAmmo.


Core.Object
|   
+-- Engine.Actor
    |   
    +-- Engine.Inventory
        |   
        +-- Engine.Pickup
            |   
            +-- Engine.Ammo
                |   
                +-- UnrealShare.ASMDAmmo

Direct Known Subclasses:

DefaultAmmo

Variables Summary
Inherited Variables from Engine.Ammo
AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10]
Inherited Variables from Engine.Pickup
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies

Functions Summary
Inherited Functions from Engine.Ammo
AddAmmo, BotDesireability, HandlePickupQuery, SpawnCopy, UseAmmo
Inherited Functions from Engine.Pickup
Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp


Defaultproperties
defaultproperties
{
     AmmoAmount=10
     MaxAmmo=50
     UsedInWeaponSlot(4)=1
     PickupMessage="You picked up an ASMD core."
     PickupViewMesh=Mesh'UnrealShare.AsmdAmmoM'
     PickupSound=Sound'UnrealShare.Pickups.AmmoSnd'
     Icon=Texture'UnrealShare.Icons.I_ASMD'
     Mesh=Mesh'UnrealShare.AsmdAmmoM'
     bMeshCurvy=False
     SoundRadius=26
     SoundVolume=37
     SoundPitch=73
     CollisionRadius=10.000000
     CollisionHeight=20.000000
     bCollideActors=True
}

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Creation time: Wed 26/5/2004 10:46:39.187 - Created with UnCodeX