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UnrealShare.Arm1

Extends: PlayerChunks
Modifiers:
Source code

Arm1.


Core.Object
|   
+-- Engine.Actor
    |   
    +-- Engine.Decoration
        |   
        +-- Engine.Carcass
            |   
            +-- UnrealShare.CreatureChunks
                |   
                +-- UnrealShare.PlayerChunks
                    |   
                    +-- UnrealShare.Arm1

Variables Summary
Inherited Variables from UnrealShare.CreatureChunks
bGreenBlood, bMasterChunk, bMustSpawnChunks, CarcassAnim, CarcassClass, CarcHeight, CarcLocation, trail, TrailSize

Functions Summary
Inherited Functions from UnrealShare.CreatureChunks
BeginState, ChunkUp, ClientExtraChunks, Destroyed, HitWall, Initfor, Landed, PostBeginPlay, SetAsMaster, TakeDamage, Timer, ZoneChange


Defaultproperties
defaultproperties
{
     Mesh=Arm1M
     CollisionRadius=+00018.000000
}

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Creation time: Wed 26/5/2004 10:46:38.890 - Created with UnCodeX