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Editor

Editor components.

Class Summary
BrushBuilderBrushBuilder: Base class of UnrealEd brush builders.

Tips for writing brush builders:

* Always validate the user-specified and call BadParameters function
if anything is wrong, instead of actually building geometry.
If you build an invalid brush due to bad user parameters, you'll
cause an extraordinary amount of pain for the poor user.

* When generating polygons with more than 3 vertices, BE SURE all the
polygon's vertices are coplanar! Out-of-plane polygons will cause
geometry to be corrupted.  
ConeBuilderConeBuilder: Builds a 3D cone brush, compatible with cylinder of same size.  
CubeBuilderCubeBuilder: Builds a 3D cube brush.  
CurvedStairBuilderCurvedStairBuilder: Builds a curved staircase.  
CylinderBuilderCylinderBuilder: Builds a 3D cylinder brush.  
EditorEngineEditorEngine: The UnrealEd subsystem.
This is a built-in Unreal class and it shouldn't be modified.  
LinearStairBuilderLinearStairBuilder: Builds a Linear Staircase.  
SheetBuilderSheetBuilder: Builds a simple sheet.  
SpiralStairBuilderSpiralStairBuilder: Builds a spiral staircase.  
TerrainBuilderTerrainBuilder: Builds a 3D cube brush, with a tessellated bottom.  
TetrahedronBuilderTetrahedronBuilder: Builds an octahedron (not tetrahedron) - experimental.  
VolumetricBuilderVolumetricBuilder: Builds a volumetric brush (criss-crossed sheets).  

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Creation time: Wed 26/5/2004 10:46:37.703 - Created with UnCodeX