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Botpack.BioGlob

Extends: UT_BioGel
Modifiers:
Source code

BioGlob


Core.Object
|   
+-- Engine.Actor
    |   
    +-- Engine.Projectile
        |   
        +-- Botpack.UT_BioGel
            |   
            +-- Botpack.BioGlob

Variables Summary
intNumSplash
vectorSpawnPoint
Inherited Variables from Botpack.UT_BioGel
BaseOffset, bCheckedSurface, bOnGround, MyFear, numBio, SurfaceNormal, wallTime
Inherited Variables from Engine.Projectile
Damage, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed

Functions Summary
function HitWall (vector HitNormal, actor Wall)
Flying
function ProcessTouch (Actor Other, vector HitLocation)
Flying
function ProcessTouch (Actor Other, vector HitLocation)
OnSurface
function SpawnSplash ()
function Tick (float DeltaTime)
OnSurface
Inherited Functions from Botpack.UT_BioGel
AnimEnd, BeginState, CheckSurface, Destroyed, HitWall, PostBeginPlay, ProcessTouch, SetWall, TakeDamage, Timer, ZoneChange
Inherited Functions from Engine.Projectile
EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch

States Summary
Flying Source code
auto state Flying
HitWall, ProcessTouch
OnSurface Source code
state OnSurface
ProcessTouch, Tick


Variables Detail

NumSplash Source code

var int NumSplash;

SpawnPoint Source code

var vector SpawnPoint;


Functions Detail

HitWall Flying Source code

function HitWall (vector HitNormal, actor Wall)

ProcessTouch Flying Source code

function ProcessTouch (Actor Other, vector HitLocation)

ProcessTouch OnSurface Source code

function ProcessTouch (Actor Other, vector HitLocation)

SpawnSplash Source code

function SpawnSplash ()

Tick OnSurface Source code

function Tick (float DeltaTime)


Defaultproperties
defaultproperties
{
     speed=+00700.000000
     Damage=+00075.000000
     MomentumTransfer=30000
}

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Creation time: Wed 26/5/2004 10:46:40.500 - Created with UnCodeX