| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Sludge.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- Engine.Ammo
|
+-- Botpack.TournamentAmmo
|
+-- Botpack.BioAmmo
| Variables Summary |
|---|
| Inherited Variables from Engine.Ammo |
|---|
| AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10] |
| Functions Summary |
|---|
| Inherited Functions from Engine.Ammo |
|---|
| AddAmmo, BotDesireability, HandlePickupQuery, SpawnCopy, UseAmmo |
| States Summary |
|---|
| Init Source code |
|---|
|
auto state Init |
| Defaultproperties |
|---|
defaultproperties { Physics=PHYS_Falling; AmmoAmount=25 MaxAmmo=100 UsedInWeaponSlot(8)=1 PickupMessage="You picked up the Biosludge Ammo." PickupViewMesh=Mesh'botpack.BioAmmoM' MaxDesireability=0.220000 Mesh=Mesh'Botpack.BioAmmoM' bMeshCurvy=False CollisionRadius=22.000000 CollisionHeight=9.000000 bCollideActors=True ItemName="Biosludge Ammo" }
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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